The role of computer games in present-day educational space

Wojciech Puppel

Uniwersytet im. Adama Mickiewicza w Poznaniu


Abstract

The present article entitled ”The role of computer games in present-day educational space” presents a view that this space should be understood as realized in two dimensions: the physical dimension of the traditional school and in the virtual dimension, partly formalized in school conditions and partly realized outside the space of the school, that is, in the more comfortable conditions of the globalized cyberspace represented by the computer net. Such a radical enlargement of formal educational space is both inevitable and irrecoverable. In this way, the traditional Platonic system of education is further strengthened, despite some negative traits of such a tendency. The positive aspects of the dynamic changes accomplished in present-day educational space are duly emphasized.

Keywords:

computer network, computer games, cyberspace, virtual educational space, present-day educational space


Published
2014-12-30


Puppel, W. (2014) “The role of computer games in present-day educational space”, Linguodidactica, 18, pp. 157–159. doi: 10.15290/lingdid.2014.18.13.

Wojciech Puppel 
Uniwersytet im. Adama Mickiewicza w Poznaniu