The present article entitled ”The role of computer games in present-day educational space”
presents a view that this space should be understood as realized in two dimensions: the
physical dimension of the traditional school and in the virtual dimension, partly formalized
in school conditions and partly realized outside the space of the school, that is, in the more
comfortable conditions of the globalized cyberspace represented by the computer net. Such
a radical enlargement of formal educational space is both inevitable and irrecoverable. In
this way, the traditional Platonic system of education is further strengthened, despite some
negative traits of such a tendency. The positive aspects of the dynamic changes accomplished
in present-day educational space are duly emphasized.